I just created a Twitter account for this site. If you’re interested in Movies & TV, check that section for Movie and TV reviews, covering shows like The Witcher and Watchmen. That’s it, from there you should be able to save all the kids and launch the fully loaded Dreadnought.įor more content like this, check out the Games section for more game guides, such as guides for DotA Underlords and Trials of Mana. If you rushed the western engineers with your scout like I told you to, you should get an option around day 25 to send them to New London. Most notably you’ll have to dismantle your coal mines, which should be the absolute last thing you do before sending the final shipment.Īs your population shrinks, start dismantling all your houses and any other building you don’t need anymore for the steel. You can save that for last, when you no longer need those buildings. You’ll need to send all of them, but that means dismantling all the buildings that are using them. This also gives you a fair amount of extra steel.ĭon’t worry too much about steam cores. The majority of your workers are working in the food industry, so dismantle your hunters’ hangars and send the workers. If you’re full on food, you probably have more than enough left over to sustain your dwindling population forever. You’ll want to knock out food first, because once you run out of kids to send, you need to start sending workers. Just try to make sure it’s fully loaded before it leaves, maybe focus on sending things that are near their resource capacity. Set the factory to an overtime shift and knock it out.Īt first it doesn’t matter what you send, because you’re limited to sending 2500 resources and 50 people with each trip. It should cost a grand total of just ~500 iron to take care of it, but it takes time. You need to be building prosthetics during this time, because you can’t send an amputee. (You get a task to send the kids first anyway). Here’s how you accomplish this: make sure to send 50 people each time, starting with the kids. You need to send: 5000 coal, something to the tune of 10000 steel, 5000 food, and every steam core you have. Then you get the real task: send a ton of stuff to the dreadnaught so you can escape. Once the engineers do their thing, you have to build an evacuation center and send 25 of your engineers away. After that, I hope you did a good job of staying ahead of the illnesses (I had zero sick people at this point), because you need to take all your engineers out of the medical centers and put them on the generator repair building for ~8 hours. Repairing the Frostpunk Winterhome Generatorįirst you have to research the ability to repair the generator, then build the repair device. Once you’ve gone through all three skills 2-3 times, that should be it for raising hope to 50%. Use the temple skills at every opportunity. After that get the rest of the faith stuff, especially shrines to boost the efficiency of your steelworks. You need prosthetics at the end and by the time you find out you need it, you won’t have enough time to go through this whole tree. Law-wise, after you have temples and extended shifts, you should go down the line for prosthetics. Once your Eastern scout returns with all the steam cores he found, get yourself two steam coal mines, and switch the outpost team you have to collecting iron from the deposit to the west. Make sure your research facility, steelworks, coal mines and war drills are all running on extended shifts. A steam war drill and one non-upgraded sawmill will do just fine for the entirety of Frostpunk Winterhome. You might feel a squeeze for wood during the mid game, but you’ll stop needing wood almost entirely at some point. Build a war drill on the northwest side of the map. Try to squeeze that in when you have time.Īs you start running out of ruins, you’ll start needing wood. That’s why you need to focus on preventing illness by building houses and making sure the work spots are heated). You’ll probably want to grab advanced heaters, steam war drills and the perk for faster healing at the medical center (don’t both with infirmaries, you don’t have time and they take steam cores you can’t spare. Your biggest priorities are: steam coal mining (but you can’t build a second steam coal mine until your eastern scout returns with more steam cores), and completing the steel and food gathering trees. Keep up 24 hour shifts on research at every opportunity.
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